![]() Use Infantry CV to cap important sectors (such as your spawn) and town-heavy sectors. Having a 5man squad instead of an easy to spot, poorly armored vehicle can save you a lot of trouble, especially in zones that the enemy enjoys bombing. Infantry CV's are small and hard to spot, and most of all very beefy. A good Soviet deck acts as the "swiss knife" of their team, powerful on their front while having tools to support their teammates in any situation.Ĭommand Infantry in a rocket pod helicopter is the crème de la crème of CV choices. Indeed, you're spoiled for choice when deck building and this can be very intimidating for some people. Offset your cost efficiency disadvantage but controlling the open fields with powerful tanks and even things out for your infantry with effective fire support such as the Buratino and 4HE tanks.ĭespite their disadvantages, Soviets are one of the most adaptable factions in the game and have a tool for every conceivable situation. Very few of your units are effective on their own, and your deployments should reflect this. You'll have to use your units intelligently, and having them support each other is much more important than it is in other nations. As the Soviets, you will simply have less units than your opponent due to the relative cost of your units compared to other factions. They key to performing well with Soviets is unit preservation. Soviets are at their weakest when spread across many flanks, as their units are simply too expensive and specialized to cover multiple areas at a reasonable price. Soviet units are heavily specialized and not cost effective, many of them have a very specific role and will require support from other specialized units to stay alive. Soviet decks perform best when focused on a singular front, using the sheer quality of their units to force a breakthrough and crush the enemy line. ![]() In general, USSR units are expensive but well armed, which reflects in the deck's playstyle. Otherwise, leave this tab blank.Deck Code: like to show you guys one of my favorite decks, USSR. helicopters and light ground units, and for China and Israel you might even take an ATGM. infantry and light vehicles, some are decent as base defense vs. The Vehicle tab easily holds the most useless units in the game some are good for fire support vs. ![]() You'll rarely get close to using a whole card of helos in a usual match, so additional ones are to fill different roles just like tanks. Getting more cards of tanks to replace your losses doesn't work, you get more cards to fill different roles and you won't use up a whole card in the case of cheaper tanks. (Though there are exceptions depending on the coalition.) Especially avoid filling your Tank, Helo, or Vehicle tab with redundant crap. Except in the Infantry tab where you want a lot of rifles, you don't usually take 2 cards of the same unit. Your unit tabs wanna usually look something like 3-4 card Logistics, 5 card Infantry (no exceptions), 3-5 card Support, 2-4 card Tank, 4-5 card Recon, 0-2 card Vehicle, 0-2 card Helo, and 3-5 card Plane. This is an especially important consideration for transports because they most often tag along behind infantry to provide fire support in forests. The difference between 1 armor and 2 armor is enormous 1 armor takes a bit less damage from small arms but will still die in one hit to any HEAT weapon in the game. The Unspec Guide that's already been linked is of course the best response, but if you want some of the most important things: You need cheap rifles to screen for all your other units when attacking and holding ground when defending. This is a fan-run community, we are not affiliated with the creators of the Wargame Series. If you just want to share a video of yours every now and then you do not need to ask for such permission. please contact the moderators and ask for permission beforehand. Go to /r/combatfootage OR /r/MilitaryGfys for specific content.Ĩ) No advertising without moderator approval.īefore you advertise a discord channel, tournament etc. This includes Warchat screenshots.ħ) Combat footage is allowed if loosely connected to wargame. No threats or suggestions of harm, racial, sexist, or homophobic slurs will be tolerated. Guides and game commentary are welcome.ģ) Dank Memes are allowed, within reason.Ĥ) Any images must be hosted on a reputable image hosting site, no shady sites please.ĥ) Any off-topic content will be removed at the mods discretion.Ħ) Be civil. Any post or comment containing that content will be deleted and the user will be banned.Ģ) No posts involving "Let's Plays". Wargame: Red Dragon Extensive Video Tutorialġ) Do not talk about obtaining pirated versions, cheats, trainers, hacks or any other game breaking programs. New to Wargame? Check out /r/wargamebootcamp Game Guides ![]() Everything you need to know about the Wargame series.
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